KG-Grade 2 [DASH & DOT ROBOTS]
WeDo2.0 Robotic EngineersThis program is for beginners with high potential for advanced programming projects and is especially designed for kids in Kindergarten – Second Grade.Students will be engaged in project based learning using WeDo 2.0 Robotic Kits and will be taught to design, build and program their creations. LEGO WeDo is a robotics hardware and software platform specifically designed for Kindergarten to Grade 2 students. As with other LEGO Education products it follows the 4 C’s process – Connect to a story, Construct a model, Contemplate its function, and Continue improving its design. Kids will be creating models using the main brick, motors, sensors, LED lights and speaker !
WeDo 2.0 strengthens students’ understanding of the science and engineering concepts through fun engineering projects in which they design and program cool products. LEGO Education WeDo 2.0 brings to life 280 building elements that motivate students to collaborate, build, problem-solve, and explore, all while deepening their STEAM learning and developing 21st-century skills.
There can be no other fun way of learning SCIENCE & TECHNOLOGY! No prior experience in robotics/coding required.
Tuition Fee : $175/6weeks
**There is a one-time registration-fee of $25 for new students- Referral Discount Offer: If you refer our program to anyone, then in the next session you get 10% off your tuition fees
- Sibling Discount Offer: If you enroll more than one child in our robotics programs, then next session onwards you get 10% off on the second child every session
Our robotics program is curtailed in sessions. Each Session comprises a 6 weeks program. The first 5 minutes of each class is focused on training students for critical thinking and learning to think outside the box and the last week of the session is focused to train students for presenting their work to the class and learn and practice presentation skills. The goal is to inspire and motivate our students for public speaking with confidence and to achieve these skills in a fun learning environment.
Getting Started Project, part A: Milo, the Science Rover
Discover ways that scientists and engineers can use rovers to explore places where humans cannot go.
Moonbase
Design a solution for a robot that would assemble a base on the moon.
City Safety
Explore the different safety rules that are linked to city transportation and describe how some of them can be improved.
Emotional Design
Explore how robots can create positive emotions in everyday situations.
Grabbing Objects
Explore how prosthetic designs help people with disabilities.